#                                     #
# Warriors of Fate driver #
#                                     #

[general]

GAMENAME    " Warriors of Fate (Usa) "
DIRECTORY   WOFU
PARENT      WOF
CPSTYPE     CPS1
DATE		1992

#                 #
# The memory map  #
#                 #
[programRegions]

0x000000  0x1FFFFF  MAINROM
0xff0000  0xfFFFFF  MAINRAM

[dataReadByteRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1 
0xf1e000  0xf1ffff  QSOUND2
0xf1c000  0xf1c0ff  EXTRARAM  3

[dataReadWordRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1 
0xf1e000  0xf1ffff  QSOUND2
0xf1c000  0xf1c0ff  EXTRARAM  3

[dataWriteByteRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1 
0xf1e000  0xf1ffff  QSOUND2
0xf1c000  0xf1c0ff  EXTRARAM  3

[dataWriteWordRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1 
0xf1e000  0xf1ffff  QSOUND2
0xf1c000  0xf1c0ff  EXTRARAM  3

#            #
# Protection #
#            #
[protection]

# If port(PORT) is read, returns (VALUE) #
PORT    0xff
VALUE   0xffff

#                      #
# Graphics information #
#                      #
[graphics]

# the total size of the graphics roms #
TOTAL 0x400000

# Path                     Size    Where  #
LOAD8 tk2_gfx2.rom 0x80000 0x000000
LOAD8 tk2_gfx6.rom 0x80000 0x080000
LOAD8 tk2_gfx1.rom 0x80000 0x100000
LOAD8 tk2_gfx5.rom 0x80000 0x180000
LOAD8 tk2_gfx4.rom 0x80000 0x200000
LOAD8 tk2_gfx8.rom 0x80000 0x280000
LOAD8 tk2_gfx3.rom 0x80000 0x300000
LOAD8 tk2_gfx7.rom 0x80000 0x380000


#               Number of tiles Base addr   Decode info #
DECODECHARS     0x4000          0x0c0000    0x200000
DECODESPRITES   0x8000          0x000000    0x200000 0x100000
DECODESCROLL2   0x4000          0x080000    0x200000 0x100000
DECODESCROLL3   0x1000          0x080000    0x200000 0x100000 

#                     #
# program information #
#                     #
[program]

ROMSIZE 0x100000

# Type of load path 1                    path 2                       Size    where #
LOADROM16SWAP  tk2u.23c     0x80000 0x000000
LOADROM16SWAP  tk2u.22c     0x80000 0x080000


#                        #
# The game configuration #
#                        #
[configuration]

LAYERCONTROL    0x62                # Layer control port                     #
SCROLL1BASECODE 0x0000              # scroll1 tile base                      #
SCROLL1CODEMASK 0x4000              # scroll1 tile mask(=number of tiles)    #
SCROLL2BASECODE 0x0000              # scroll2 tile base                      #
SCROLL2CODEMASK 0x4000              # scroll2 tile mask(=number of tiles)    #
SCROLL3BASECODE 0x0000              # scroll3 tile base                      #
SCROLL3CODEMASK 0x1000              # scroll3 tile mask(=number of tiles)    #
PRIORITYMASKS   0x64 0x66 0x68 0x6a # the ports where to read the priorities #
LAYERENABLE 	0x10 0x08 0x04 0x00
FORCESCROLLPRIORITY 0xff            # Hack to fix some priority problems btw #
                                    # scroll2 and 3. The folowing values are #
                                    # valid:                                 #
                                    # 0xff: no hack                          #
                                    # 0x01: scroll3 first. Scroll2 after.    #
                                    # 0x00: scroll2 first  Scroll3 after.    #
FORCESCROLL2ON 0                    # 0=no 1=yes #

[z80]
tk2_qa.rom

[samples]
tk2_q1.rom  0x80000
tk2_q2.rom  0x80000
tk2_q3.rom  0x80000
tk2_q4.rom  0x80000


[End]
[verifyRoms]
tk2_gfx2.rom	0xc5ca2460
tk2_gfx6.rom	0x1abd14d6
tk2_gfx1.rom	0x0d9cb9bf
tk2_gfx5.rom	0x291f0f0b
tk2_gfx4.rom	0xe349551c
tk2_gfx8.rom	0xb27948e3
tk2_gfx3.rom	0x45227027
tk2_gfx7.rom	0x3edeb949
tk2u.23c	0x29b89c12
tk2u.22c	0xf5af4774
[End]
