#                                     #
# Punisher driver                     #
#                                     #
#                                     #
# Notes: The Punisher verifies the    #
# Qsound rams at setup time by writing #
# values to it. It also seems that    #
# 0x1ffe in the qsound ram is used    #
# to inform the main cpu of the state #
# of the Qsound engine                #
# 0x77 = ok (since it works with this #
# value)                              #

#                      #
# The name of the game #
#                      #
[general]

GAMENAME    " The Punisher (Japan) "
DIRECTORY   PUNISHRJ
PARENT      PUNISHER
CPSTYPE     CPS1
DATE		1993

#                 #
# The memory map  #
#                 #
[programRegions]

0x000000  0x1FFFFF  MAINROM
0xff0000  0xfFFFFF  MAINRAM

[dataReadByteRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataReadWordRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataWriteByteRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataWriteWordRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

#                                         #
# Protection (No multiply protection yet) #
#                                         #
[protection]

# If port(PORT) is read, returns (VALUE) #
PORT    0x4e
VALUE   0x0c00

#                      #
# Graphics information #
#                      #
[graphics]

# the total size of the graphics roms #
TOTAL 0x400000

# Path                     Size    Where  #
LOAD8 ps_gfx2.rom 0x80000 0x000000
LOAD8 ps_gfx6.rom 0x80000 0x080000
LOAD8 ps_gfx1.rom 0x80000 0x100000
LOAD8 ps_gfx5.rom 0x80000 0x180000
LOAD8 ps_gfx4.rom 0x80000 0x200000
LOAD8 ps_gfx8.rom 0x80000 0x280000
LOAD8 ps_gfx3.rom 0x80000 0x300000
LOAD8 ps_gfx7.rom 0x80000 0x380000

#               Number of tiles Base addr   Decode info #
DECODECHARS     0x1000          0x000000    0x200000
DECODESPRITES   0x8000          0x000000    0x200000 0x100000
DECODESCROLL2   0x4000          0x080000    0x200000 0x100000
DECODESCROLL3   0x0800          0x0c0000    0x200000 0x100000 


#                     #
# program information #
#                     #
[program]

ROMSIZE 0x180000

# Type of load path 1                    path 2                       Size    where #
LOADROM16SWAP  psj23.bin              0x80000 0x000000
LOADROM16SWAP  psj22.bin              0x80000 0x080000
LOADROM16SWAP  ps_21.rom              0x80000 0x100000



#                        #
# The game configuration #
#                        #
[configuration]

LAYERCONTROL    0x52                # Layer control port                     #
SCROLL1BASECODE 0x0000              # scroll1 tile base                      #
SCROLL1CODEMASK 0x8000              # scroll1 tile mask(=number of tiles)    #
SCROLL2BASECODE 0x0000              # scroll2 tile base                      #
SCROLL2CODEMASK 0x4000              # scroll2 tile mask(=number of tiles)    #
SCROLL3BASECODE 0x0000              # scroll3 tile base                      #
SCROLL3CODEMASK 0x0800              # scroll3 tile mask(=number of tiles)    #
PRIORITYMASKS   0x54 0x56 0x48 0x4a # the ports where to read the priorities #
LAYERENABLE 0x04 0x02 0x20 0x00
FORCESCROLLPRIORITY 0xff            # Hack to fix some priority problems btw #
                                    # scroll2 and 3. The folowing values are #
                                    # valid:                                 #
                                    # 0xff: no hack                          #
                                    # 0x01: scroll3 first. Scroll2 after.    #
                                    # 0x00: scroll2 first  Scroll3 after.    #
FORCESCROLL2ON 1                    # 0=no 1=yes #

[z80]
ps_q.rom

[samples]
ps_q1.rom  0x80000
ps_q2.rom  0x80000
ps_q3.rom  0x80000
ps_q4.rom  0x80000


[End]
[verifyRoms]
ps_gfx2.rom	0x64fa58d4
ps_gfx6.rom	0xa544f4cc
ps_gfx1.rom	0x77b7ccab
ps_gfx5.rom	0xc54ea839
ps_gfx4.rom	0x60da42c8
ps_gfx8.rom	0x8f02f436
ps_gfx3.rom	0x0122720b
ps_gfx7.rom	0x04c5acbd
psj23.bin	0x6b2fda52
psj22.bin	0xe01036bc
ps_21.rom	0x8affa5a9
[End]
