#                                     #
# Aera88 driver                       #
#                                     #

#                      #
# The name of the game #
#                      #
[general]

GAMENAME    " Area 88 "
DIRECTORY   AREA88
PARENT      UNSQUAD
CPSTYPE     CPS1
DATE		1989
#                 #
# The memory map  #
#                 #
[programRegions]
0x000000  0x0FFFFF  MAINROM
0xff0000  0xfFFFFF  MAINRAM

[dataReadByteRegions]

0x000000  0x0FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2

[dataReadWordRegions]

0x000000  0x0FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2

[dataWriteByteRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2

[dataWriteWordRegions]

0x800100  0x8001ff  VIDEOPORTS
0x914000  0x915fff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2

#                                         #
# Protection                              #
#                                         #
[protection]

# If port(PORT) is read, returns (VALUE) #
PORT    0xff
VALUE   0x00ff

#                      #
# Graphics information #
#                      #
[graphics]

# the total size of the graphics roms #
TOTAL 0x200000

# Path                     Size    Where  #
LOAD8 unsquad.01 0x80000 0x000000
LOAD8 unsquad.05 0x80000 0x080000
LOAD8 unsquad.03 0x80000 0x100000
LOAD8 unsquad.07 0x80000 0x180000

#               Number of tiles Base addr   Decode info #
DECODECHARS     0x2000          0x030000    0x100000
DECODESPRITES   0x2200          0x000000    0x100000 0x080000
DECODESCROLL2   0x1000          0x040000    0x100000 0x080000
DECODESCROLL3   0x1000          0x000000    0x100000 0x080000 


#                     #
# program information #
#                     #
[program]
ROMSIZE 0x100000

# Type of load path 1                    path 2                       Size    where #
LOADROMEVENODD ar36.bin   ar42.bin      0x20000 0x00000
LOADROMEVENODD unsquad.31 unsquad.36    0x20000 0x40000
LOADROM16SWAP  unsquad.32               0x80000 0x80000



#                        #
# The game configuration #
#                        #
[configuration]

LAYERCONTROL    0x66                # Layer control port                     #
SCROLL1BASECODE 0x0000              # scroll1 tile base                      #
SCROLL1CODEMASK 0x1000              # scroll1 tile mask(=number of tiles)    #
SCROLL2BASECODE 0x0000              # scroll2 tile base                      #
SCROLL2CODEMASK 0x1000              # scroll2 tile mask(=number of tiles)    #
SCROLL3BASECODE 0x0000              # scroll3 tile base                      #
SCROLL3CODEMASK 0x1000              # scroll3 tile mask(=number of tiles)    #
PRIORITYMASKS   0x68 0x6a 0x6c 0x6e # the ports where to read the priorities #
LAYERENABLE     0x20 0x10 0x08 0x00
FORCESCROLLPRIORITY 0xff            # Hack to fix some priority problems btw #
                                    # scroll2 and 3. The folowing values are #
                                    # valid:                                 #
                                    # 0xff: no hack                          #
                                    # 0x01: scroll3 first. Scroll2 after.    #
                                    # 0x00: scroll2 first  Scroll3 after.    #
FORCESCROLL2ON 0                    # 0=no 1=yes #

[z80]
TOTAL 0x10000
LOAD8 unsquad.09 0x10000 0x000000 # main rom and banks #

[samples]
TOTAL 0x20000
LOAD8 unsquad.18  0x20000 0x00000


[End]
[verifyRoms]
unsquad.01	0x5965ca8d
unsquad.05	0xbf4575d8
unsquad.03	0xac6db17d
unsquad.07	0xa02945f4
ar36.bin	0x65030392
ar42.bin	0xc48170de
unsquad.31	0x33e9694b
unsquad.36	0x7cc8fb9e
unsquad.32	0xae1d7fb0
[End]
