#                                     #
# Captain commando (Japan) driver     #
#                                     #

#                      #
# The name of the game #
#                      #
[general]

GAMENAME    " Captain Commando (Japan) "
DIRECTORY   CAPTCOMJ
PARENT	    CAPTCOMM
CPSTYPE     CPS1
DATE		1991

#                 #
# The memory map  #
#                 #
[programRegions]

0x000000  0x1FFFFF  MAINROM
0xff0000  0xfFFFFF  MAINRAM

[dataReadByteRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x90c000  0x90dfff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataReadWordRegions]

0x000000  0x1FFFFF  MAINROM
0x800000  0x800001  INPUTPORT2
0x800010  0x800011  INPUTPORT2
0x800018  0x80001f  INPUTPORT1
0x800100  0x8001ff  VIDEOPORTS
0x90c000  0x90dfff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM  1
0x915800  0x930000  EXTRARAM  2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataWriteByteRegions]

0x800100  0x8001ff  VIDEOPORTS
0x90c000  0x90dfff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

[dataWriteWordRegions]

0x800100  0x8001ff  VIDEOPORTS
0x90c000  0x90dfff  PALETTERAM 
0x900000  0x92ffff  VIDEORAM 
0xf1c006  0xf1c007  EEPROM
0xff0000  0xfFFFFF  MAINRAM
0x860000  0x8603ff  EXTRARAM 1
0x915800  0x930000  EXTRARAM 2
0xf18000  0xf19fff  QSOUND1
0xf1e000  0xf1ffff  QSOUND2

#                                         #
# Protection                              #
#                                         #
[protection]

# If port(PORT) is read, returns (VALUE) #
PORT    0xff
VALUE   0xffff
MULTIPLY 0x46 0x44 0x42 0x40


#                      #
# Graphics information #
#                      #
[graphics]

# the total size of the graphics roms #
TOTAL 0x400000

# Path                     Size    Where  #
LOAD8 gfx_02.rom 0x80000 0x000000
LOAD8 gfx_06.rom 0x80000 0x080000
LOAD8 gfx_01.rom 0x80000 0x100000
LOAD8 gfx_05.rom 0x80000 0x180000
LOAD8 gfx_04.rom 0x80000 0x200000
LOAD8 gfx_08.rom 0x80000 0x280000
LOAD8 gfx_03.rom 0x80000 0x300000
LOAD8 gfx_07.rom 0x80000 0x380000

#               Number of tiles Base addr   Decode info #
DECODECHARS     0x2000          0x0c0000    0x200000
DECODESPRITES   0x8000          0x000000    0x200000 0x100000
DECODESCROLL2   0x2000          0x0c0000    0x200000 0x100000
DECODESCROLL3   0x0800          0x080000    0x200000 0x100000 


#                     #
# program information #
#                     #
[program]

ROMSIZE 0x180000

# Type of load path 1                    path 2                       Size    where #
LOADROM16SWAP  cc23.bin 0x80000 0x000000
LOADROM16SWAP  cc22.bin 0x80000 0x080000
LOADROMEVENODD cc24.bin cc28.bin  0x20000 0x100000



#                        #
# The game configuration #
#                        #
[configuration]

LAYERCONTROL    0x60                # Layer control port                     #
SCROLL1BASECODE 0x0000              # scroll1 tile base                      #
SCROLL1CODEMASK 0x2000              # scroll1 tile mask(=number of tiles)    #
SCROLL2BASECODE 0x0000              # scroll2 tile base                      #
SCROLL2CODEMASK 0x2000              # scroll2 tile mask(=number of tiles)    #
SCROLL3BASECODE 0x0000              # scroll3 tile base                      #
SCROLL3CODEMASK 0x0800              # scroll3 tile mask(=number of tiles)    #
PRIORITYMASKS   0x6e 0x6c 0x6a 0x68 # the ports where to read the priorities #
LAYERENABLE     0x20 0x12 0x12 0x00
FORCESCROLLPRIORITY 0xff            # Hack to fix some priority problems btw #
                                    # scroll2 and 3. The folowing values are #
                                    # valid:                                 #
                                    # 0xff: no hack                          #
                                    # 0x01: scroll3 first. Scroll2 after.    #
                                    # 0x00: scroll2 first  Scroll3 after.    #
FORCESCROLL2ON 1                    # 0=no 1=yes #

[z80]
TOTAL 0x10000
LOAD8 cc_09.ROM 0x10000 0x000000 # main rom and banks #

[samples]
TOTAL 0x40000
LOAD8 cc_18.ROM  0x20000 0x00000
LOAD8 cc_19.ROM  0x20000 0x20000


[End]
[verifyRoms]
gfx_02.rom	0x00637302
gfx_06.rom	0x0c69f151
gfx_01.rom	0x7261d8ba
gfx_05.rom	0x28718bed
gfx_04.rom	0xcc87cf61
gfx_08.rom	0x1f9ebb97
gfx_03.rom	0x6a60f949
gfx_07.rom	0xd4acc53a
cc23.bin	0x5b482b62
cc22.bin	0x0fd34195
cc24.bin	0x3a794f25
cc28.bin	0xfc3c2906
[End]
